1. Announcement of the event/System of registering teams
  2. Information to be sent to the participating teams
  3. Depending on the number of teams, establish the number of pitches and the plan for rotating the teams (copies sent to team managers)
  4. Prepare the programme and schedule the activities
  5. Plan and organise facilities and equipment
  6. Organise personnel
  7. Set up pitches and workshops (personnel, team managers if in attendance)
  8. Make sure a first-aid kit is available as well as drinks for the children


  1. Each team has a coach-educator/team manager (if possible).
  2. The teams must not have more than seven players (boys/ girls).
  3. If possible, there should be only one age group per festival.
  4. Between the ages of 6 and 10, mixed-gender teams are possible.


  1. The teams move from pitch to pitch (see diagrams).
  2. The children should not remain on the same pitch at the end of an activity. Instead, they should move from one pitch to another in the appropriate direction. It should also be ensured that there is a rotation of the goalkeepers and substitutes.
  3. Only the children and the team managers are allowed on the pitches. Parents and supporters are not allowed onto the pitches (“Let the children play!").
  4. There is no referee. The team managers/coach-educators supervise the games from the edge of the pitches. For this reason, the pitches should be close to one another.
  5. The festival organiser may appoint a coach-educator to run a station. Otherwise, this role is assumed by the team managers. No special skills are required (see: “Example exercises” chapter).
  6. The results are not recorded. There is no classification!
  7. There must be breaks to allow the children to recover and have a drink.
  8. Make the festival lively, including the workshops if possible (organisation team, team managers if in attendance).